Student Activities

Carnegie Mellon Society of Women Engineers

Community Service Co-Chair

My freshman year at CMU, I was the Community Service Co-Chair for our chapter of the Society of Women Engineers. We planned monthly outreach and community service events, with the largest being High School Day: 114 girls from local high schools gathered at CMU for a day of STEM workshops, Q&A panels, and discussions about female representation in engineering.

Carnegie Involvement Association

Buggy Driver, Nerds Chair, Webmaster

For those of you who don’t know what ‘buggy‘ is, it’s a yearly tradition/competition unique to CMU during our Spring Carnival, where teams will construct carbon-fiber monocoque racing vehicles and cram a tiny person inside (that’s me!) to drive it, pushing the vehicles uphill, dropping them downhill, and racing against other teams. The buggies can reach speeds up to 35mph, and inside the buggy, the drivers’ faces are about an inch from the ground.

I’m also currently the Nerds Chair for CIA, which means I host office hours for CIA to come ask questions, do their homework or study together, and give advice for courses, resumes, and career fairs! I also help update and maintain our official website.

Taiwanese Students Association

Freshman Representative

In my freshman year of college, I was the Freshman Rep for CMU’s Taiwanese Students Association (although I’m not Taiwanese), which is near and dear to my heart. I helped write the script, organize, and rehearsed/performed for our fall Culture Night skit hosted by TSA and managed budgeting and promotions for the annual TSA Ski Trip in the spring.

Human-Computer Interaction Research — VR Environment Design

Graduate Research Assistant

I am currently a graduate research assistant working at the eHeart Lab at Carnegie Mellon University’s Human-Computer Interaction Institute researching how VR workspaces can be designed to augment group collaboration. I am a co-lead for the literature review team, studying the social psychology behind how we interact and collaborate with others in virtual spaces. I am also part of the prototyping team, creating VR environments in Unity.

Human-Computer Interaction Research — AI Fairness

Undergraduate Research Assistant

Spring 2021: I am currently an undergraduate research assistant working at the OH!Lab at Carnegie Mellon University’s Human-Computer Interaction Institute researching how VR workspaces can be designed to augment group collaboration.

 

Fall 2020: We work with stakeholders such as social workers, supervisors, and community members to help mitigate biases and disparities for a risk-stratification tool intended to aid in child maltreatment referrals. My tasks include an informal literature review on fairness preferences across different domains (such as hiring contexts, the criminal justice system, and child welfare), proofreading and creating material for interviewing research participants, and organizing agendas and notes for our stakeholder research.

 

Spring 2020: The majority of my work focused on the Allegheny Family Screening Tool (AFST), a predictive risk modeling tool for child welfare call screening decisions. I created UI mockups and simple HTML/CSS pages for our interactive site of the model, collected feedback and sentiment from various user groups regarding the AFST, and helped create experimental interview material for participants to judge the fairness of the AFST model.

I also collected data to study how rideshare drivers seek support via online peer networks by doing content analysis on what challenges rideshare drivers are facing and how they cope with current challenges during COVID-19.